A character I designer, modelled, rigged and animated for an assignment at AIE. This took roughly 8 weeks of learning and pushing my skills to get to this stage, but I am proud of the final result.
Tri count: ~8000
Textures: 4x 1k texture sets (2k overall)
Maps: Base colour, normal, height, roughness, metallic, AO, thickness, transmissive and emissive.
High poly made in Zbrush.
Retopo, UVing, rigging and animation in Maya.
Texturing and material authoring made in substance painter and substance designer.
Baking and rendering in Marmoset Toolbag.
A special thanks to the wonderful teachers and students at AIE who gave me criticism and tips on how to really push my work to the next level, I really feel proud about the final result!
Lights On
Idle Animation Loop
Roundhouse Kick