A creature I Sculpted in my spare time over the course of a few days. I started in Zbrush to get the high poly sculpt, then went to Blender to retopologise and UV. I then went to Marmoset to bake the high detail into a texture which I then brought into Substance Painter to Texture.
After texturing I went into Blender again create the rig and skin weight it. I finally did a small animation in blender and rendered it with the music from the Crab Rave meme to create the short clip you see. It was rendered in Blender 2.8's EEVEE Rendering engine, which was fun to play around with.
I hope everyone enjoys this weird experiment in using the skills I gained in Maya and applying them to Blender!
The original and amazing concept for this creature was made by the talented Chris Kotiesen.
Stompy Boi Rave
Mudlet Animation Turntable with Wireframe